
Arcane Arena (Panteon games)
Role: Lead Sound Designer & Composer
I delivered the complete sonic identity for this competitive PvP Tower Defense title. My work encompassed everything from heroic orchestral scoring and stingers to the creation of unique combat SFX for heroes, bosses, and diverse enemy units. I designed a high-fidelity, reward-driven UI system for both gameplay and menus, ensuring a visceral and engaging feedback loop for every strategic action.
Recharge (Room Games)
Role: Sound Designer
I designed a reactive audio environment for this sim-cade RC racing game, focusing on pitch-dependent motor layers and a dynamic surface-interaction system (dirt, asphalt, sand). I also created immersive 3D ambiances for various maps and a tactile, mechanical sound set for the vehicle customization and garage experience.


mob control (AUDIO RE-DESIGN)
Dynamic Mass-Action Audio: A scaleable audio system designed for high-retention and marketing performance. Features adaptive layering that maintains "punchy" clarity during peak chaos, paired with "high-conversion" reward sounds validated for mobile marketing success.
Judgment Day: Angel of God (Matchingham Games)
Role: In-House Sound Designer
I developed the complete audio identity for this global phenomenon with over 100M+ downloads. My work focused on creating a quirky, narrative-driven soundscape with distinctive character SFX and a highly responsive feedback system, contributing to the game's massive success and chart-topping performance worldwide.

Mad Raid (Passion Punch Studio)
Developed an intense, action-oriented sonic palette. Responsible for high-impact weapon SFX and combat feedback systems, all implemented within Unity to ensure a responsive and stable gameplay experience under heavy performance loads.
Fate Puzzle: Brain Riddle Game (Matchingham Games)
Role: In-House Sound Designer
Developed a character-driven sonic identity for this popular choice-based puzzle game with 10M+ downloads. I designed a diverse range of quirky SFX and emotive audio cues that highlight the game’s humorous narrative and enhance the impact of every player decision.


Braindom 3 (Matchingham Games)
Role: In-House Sound Designer
I crafted a responsive and rewarding audio landscape for this hit brain teaser with 50M+ downloads. My work focused on creating satisfying "aha!" moments through intuitive UI feedback and playful sound effects, ensuring a seamless and engaging puzzle-solving experience for a massive global audience.
Colortown (Passion Punch Studio)
Role: In-House Sound Designer
I developed a vibrant and tactile audio identity for this competitive Match-3 title. My work focused on creating a satisfying "combo" feedback system, where melodic layers and ASMR-inspired SFX evolve as players make matches. I designed every element to ensure a rewarding and addictive gameplay loop that complements the game’s aesthetic.


